Game is a very unusual side of the human life that has its laws, which do not fit into the framework of traditional judgement. Here reigns His Majesty Chance and slot online terpercaya everything is relative: the weak can defeat the strong, the shrewd can make a fool of himself, poor people can become rich, and vice versa.
Gamble opens up new likelihood of the personality, which are generally not displayed in ordinary life. Almost everybody wants to get rich at once, without any efforts. Game provides a a cure for this, but luck is future of the chosen ones.
Beginning of the game.
Game and gamble has followed the the human race since its first steps. A hemp of gamble is evident almost in everything, beginning from hunting in the primitive society or over to major financial deals in the 21st century. Components of game are inherent to many competitive events and entertainments, which our forefathers arranged. For example, it is evident in competitive events in strength and deftness, which are later transformed into famous tourneys. Later on the first playing games appeared. These were based on the element of chance, trying one’s future.
The historians believe that the very first game was casting various rocks, shells, animals’ bone fragments — these objects were the prototypes of the chop. Documental proof of the first games is stored in the British Museum. Among this evidence are chop, created by an unknown Silk craftsman from the elephant’s tusk (16th century B. C. ) and a board for playing draughts, also called checkers which belonged to the queen Hatchepsut (1600 B. C. ).
Historical evidence attests that all ancient cultures played chop. Astragalus, i. e. fetlocks of the animals, were mostly used as chop. The word “astragalus” also referred to tetrahedral bricks with indentations, which more resembled modern chop — hexahedral bricks with somewhat round corners, in which the opposite features, when added up, always total seven.
Back many years ago the people played odd and even, cast chop in the circle or used them, trying to hit certain openings. Chop were also trusted for fortune-telling. It is also interesting that the players treated chop with nearly reverent trepidation, like the chop were alive: the players talked to them, whispered charms and tried to persuade them to bring glory.
Since their emergence chop almost at once became one of the most venturesome playing games. The players placed everything in their bet: money, things, dwelling and even freedom (ancient Germans who lost in chop humbly became slaves). At the same time there appeared various lawful bans on this relatively harmless game. For instance, in the finally century B. C. the first known ever sold law against playing games was used. It was called Lex aleatoria (alea means a die).
In Ancient A holiday in greece there was a legend that the Olympic gods divided the “spheres of influence” by casting lots (Zeus got the Olympus, Poseidon received the sea, and Hades located rule the underworld). The laws of Ancient Italian capital technically forbade playing games, but there was no specific punishment for infringement of the ban. The only “penalty” for the players was the right of the defeated player to reclaim everything he lost, if he though that she was mistakenly or unfairly defeated. Formally the games were allowed only every year, during the Saturnalia (annual celebrations in honor of the god Saturn).
Throughout the years the value of the game increased. There appeared new game contrivances, for example cards. Some researchers claim that the first playing-cards appeared in China. In the Chinese book, Ching-tsze-tung (1678), mentions that cards were created in 1120 (according to the Christian chronology), and in 1132 these were already trusted. Cards at those times were long and narrow plates with numbers from 1 to 14 with them. Four suits displayed four months, and the number of cards (52) corresponded to the number of weeks in the year.
The prototype of the modern deck of cards is the Tarot cards. The first written experience that we know of refers to 1254, when St . Louis issued an edict that forbade card game within England under the anxiety about punishment with a beat.
Other researchers call Egypt the homeland of cards. The Tarot deck was used for fortune-telling. It had 80 sheets — arkana (22 seniors and 56 juniors). The pictures on the senior arkans correspond to golden tables, which are preserved in the dungeon of the god Tote in Egypt. Their names are as follows: 1. Fool; 2. Magician; 3. Priestess; 4. Person hosting; 5. Host; 6. High priest; 7. Lovers; 8. Chariot; 9. Power; 10. Hermit; 11. The wheel of fortune; 12. Justice; 13. The hanged man; 14. Death; 15. Abstinence; 16. Demon; teen. System; 16. Star; 19. Silent celestial body; 20. Sun; 21 years of age. Court; 23. Peace.
It is considered that cards reached Europe in the 10-11th century, during the crusades to the Near East. Other claim that almost all games were born in England, which is sometimes called the homeland of Western european cards. The first factory-made deck of Tarot cards included 56 cards of four suits (swords, wands, money and cups). Besides there were 23 trump-cards with numbers from 1 to 21 years of age. Every card had a name of its: the emperor, the empress, the nun, the conjurer, the fool etc. Thus, the deck incorporated ninety-seven cards. Gradually it was tried by new cards, which more closely resembled the modern ones.
It is surprising that the symbols of suits and the suits themselves did not change since 15th century. At the center Ages games were very popular among various strata of population, ranging from a king’s court to the common people. By the way, in those times cards were not just a way to beguile the time, but also emblematic of the society structure: bears embodied the priests, diamonds meant the bourgeoisie, spades represented reps and aristocracy, clubs referred to the peasants.
Modern games (poker, blackjack) arose in the You. S. in the second half of the 19th century. It is difficult to mention them all. There are games for adults and children, games for training judgement and humor — and there are games just to beguile the time. The more mature is the individual, the more complex are the games he plays. Having become financially independent, he lets loose his gamble: makes table bets, plays in the lotteries, makes table bets on the totalizator and finally funds himself in the very forehead of game, the casino. Here the individual totally submits to the game, which sharpens his feelings and emotions and makes him forget everything, but the green cloth and roulette wheel. The being thirsty for such feelings tackle again and again those people, who have at least one time experienced the casino. Meanwhile, the skeptics say: “If you want to win in the casino, buy one of those”.